﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName ="New Item",menuName="BagCCCC/script/New Item")]
public class Item :ScriptableObject
{
  public string itemName;
    public Sprite itemImage;
    public int itemHeld;
    [TextArea]
    public string itemInformation;
    public bool Equip;
}
